StrikePoint

StrikePoint

Flick, Strike, Survive. A Fast, Addictive Magnetic Puck Battle Game.

by Custm

- WEAREBOARDATHOME

EVERYTHING YOU NEED TO ENTER THE ARENA!

Includes the Arena mat and frame, game box, setup ring, 2 Strikers, 2 complete teams (Rumbles & Drake) with 10 pucks and a Boss each, plus a rulebook and ALL unlocked stretch goals!

DOUBLE THE TEAMS. DOUBLE THE ACTION!

Everything in the Kickstarter Edition, plus 2 additional teams (Scorch & Blitz), each with 10 pucks and a Boss, plus 2 extra Strikers and ALL unlocked stretch goals!

THE ULTIMATE STRIKEPOINT SHOWDOWN!

Everything in the Kickstarter Edition, plus all 6 teams (Rumbles, Drake, Scorch, Blitz, Rattler and Bramble), each with 10 pucks and a Boss. Includes 6 Strikers, a Sticker Pack plus 6 Puck Pods and ALL unlocked stretch goals! Mix and match your favourite teams and battle with up to 4 teams at once!

LEVEL UP YOUR GAME!

Upgrade your game with a Limited Edition Metallic Striker, exclusively available during our Kickstarter campaign!

MORE TEAMS. MORE WAYS TO BATTLE!

Bring a new personality into the Arena! Each additional team includes 10 pucks and a Boss. Choose your favourites, mix up the battles and take on your opponents with a whole new team! (Striker not included. Use your existing Striker or add an extra one to your pledge).

KEEP YOUR TEAM BATTLE-READY!

Keep your pucks and Boss together in their very own Puck Pod! A cool, compact zip-up case that protects your team and makes it easy to take the battle anywhere!

6 TEAMS. 12 AWESOME STICKERS!

Show off your favourite StrikePoint characters! Each pack includes 2 stickers of each of the 6 teams, giving you 12 awesome stickers in total!

BOARDGAMER.AT.HART

RULEBOOK

Please note: We're still testing and refining the final prototypes, so some rules may change slightly before the game goes into production.

WORLDWIDE SHIPPING

We're planning to ship StrikePoint Arena to as many countries around the world as possible! Unfortunately, due to international shipping restrictions, customs regulations and delivery limitations, we currently cannot offer shipping to the following countries: Afghanistan, Belarus, Brazil, Cuba, Iran, Iraq, Israel, Lebanon, Libya, North Korea, Russia, Somalia, South Sudan, Sudan, Syria, Ukraine and Yemen.
Additional countries or regions may also be excluded depending on shipping restrictions and the services available when fulfilment begins.

If you're unsure whether we can deliver to your country, please contact us before pledging. We'll keep this information updated as our shipping arrangements are confirmed.

Hi, I'm Pierre Joubert. Graphic designer, dad of two boys, and now, aspiring game designer.

Together with my wife Leoni, I started a creative company called CUSTM. The idea was to build a platform where we could develop new ideas, products and businesses. StrikePoint Arena wasn't exactly part of the plan.

It all started one evening at our kitchen counter when my youngest son flicked a milk bottle lid at me. For some reason, it immediately took me back to a game I played growing up in South Africa called Finger Board.

I started wondering why games like this weren't more popular. Why didn't we see them everywhere? A few conversations later, I discovered that some of my South African friends remembered the same game, but here in New Zealand, where we now live, most people had absolutely no idea what I was talking about.

And that's when I went down the rabbit hole.

I loved the idea of bringing back that excitement I remembered as a kid. But I didn't want to simply recreate an old game. I wanted to reinvent the experience.

Traditional wooden dexterity games are brilliant, but many are big, heavy, expensive and not exactly something you casually throw in the car for a weekend away. I felt there was an opportunity to take everything that made those games so satisfying and build something completely different around it.

I had a few challenges I wanted to solve.

It had to be fast, exciting and ridiculously satisfying to play. Something with the instant gratification of a TikTok video and the fist-pumping satisfaction of sinking an impossible long shot in pool.

It had to bring kids and adults together. Easy enough for a child to pick up in minutes, but with enough skill and strategy to keep the grown-ups coming back for revenge.

It had to be portable, lightweight and affordable. A proper tabletop battle that doesn't require a dedicated games room, a small mortgage or a forklift to move around.

And finally, it needed a little magic. Something unexpected that could turn a simple flick into a spectacular moment.

That last one turned out to be quite the challenge.

What followed was nearly a year of experimenting, testing, failing, redesigning and testing again. Different puck sizes, materials, surfaces, shapes, bounce angles and no fewer than 97 different magnets. Yes, I actually counted. And yes, my family has had to put up with a LOT of puck flicking.

Some ideas worked beautifully. Others were complete disasters. There were moments when I wondered whether I was trying to solve the impossible. But every little breakthrough brought the game closer to what I had imagined.

Slowly, StrikePoint Arena started taking shape.

The roll-up arena, the magnetic interactions, the bouncing walls, the teams, the Strike Zones and the Boss battles. None of these happened overnight. Each was developed to add something new to the experience, without losing the simple joy of flicking a puck across a table.

And that's what I'm most proud of. StrikePoint isn't just a new version of an old game. It's the result of questioning how these games could work, challenging what they could be, and finding new ways to make them more accessible, more exciting and a whole lot more fun.

We're now at the point where we need your help to bring it to life.

This has been a much bigger journey than I ever expected when that milk bottle lid came flying across the kitchen counter. But seeing people play StrikePoint, hearing the laughter, watching the celebrations (and the occasional spectacular defeat), has made every frustrating moment worth it.

I genuinely believe we're building something special here. Something that can bring families and friends together, create a little healthy rivalry and hopefully still be played long after my own flicking days are over.

And the best part? We're only getting started.

THE RIGHT PARTNERS MAKE ALL THE DIFFERENCE

Bringing StrikePoint Arena to life has been a huge learning experience, and we know that creating a great game is only part of the journey.

That's why we've teamed up with experienced partners who bring their own expertise to the project, from game development and manufacturing to running a Kickstarter campaign and getting rewards into backers' hands.

LaunchBoom has been invaluable in helping us navigate the world of crowdfunding. Without their guidance, we'd have been pretty lost figuring out how to launch a Kickstarter campaign!

Hero Time has been fantastic to work with throughout the development process. Their proactive approach, game manufacturing expertise and willingness to help solve challenges have made a real difference in bringing StrikePoint Arena closer to production.

Hive will be supporting us with pledge management and fulfilment planning, helping us create a smooth experience for backers after the campaign.

우리의 미션

Hive는 Kickstarter Creator에게 힘을 실어 주기 위한 강력한 도구를 개발하는 데 전념하고 있습니다. 사전 캠페인 준비부터 최종 배송까지 모든 여정을 추적하는 단일 플랫폼을 통해 Creator가 쉽고 효율적이며 종합적인 경험을 누릴 수 있도록 합니다.

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