Nestlings
Compete for priority in a thriving ecosystem in order to best serve your Nestlings in this dice placement, area majority game.
36,000 USD 목표 중
Backers
A game of Nestlings is played over 4 rounds. Each round players will...
Each Biome is populated with unique Resources according the amount of players at the table +1. This means there will always be at least a single Resource for everyone who visits each Biome!
Each round players will roll a set number of dice, and then, optionally choose to re-roll any of those dice before placing them into Biomes. This allows players the opportunity to mitigate any dice rolls that wouldn't otherwise be beneficial.
After rolling dice, each player places one die in the Biome matching the icon on the top of the die. Players play dice one at a time, until they have either: A) placed all of their dice, or B) have chosen to pass, saving one of their dice to use in the following round.
The competition in Nestlings is rooted on gaining priority in the Biome. Biome priority is based on a top-down, left-to-right system, meaning players who place dice first in any Biome will gain priority, however, if a player places more dice in that same Biome, they take priority from the player who placed first.
Gaining priority is crucial to getting the Resources you need and satisfying your Nestlings. The priority winning player gets to choose which Resource type they'll take first, as well as which type will get discarded back into the Biome bag. This element of strategy entices players to think critically about their dice placement options in order to maximize the efficiency of their placed dice.
After all dice have been placed in a round, players gather Resources and either: A) Feed your native Resources to your Nestlings, or B) Save those Resources, along with Resources not from your respective Biome, below your player board.
Feeding your Nestlings will pay off immediately, resulting in Victory Points gained at the end of the round, while saving Resources to complete the elusive public Gathering Goals, or your own private Nest Goals is a long-term strategy that will pay off at the end of the game.
Which will you choose? Feed your Nestlings to capitalize on points immediately, or hunker down, collect Resources, and surprise your Avian competitors by capitalizing on a Gathering Goal?
Each time a player collects a unique Resource, they gather the corresponding Biome Segment, adding it to their Resource Ring. The Resource Ring features a wealth of strategic opportunities for players to utilize. Each Biome Segment is scored, each round, making it valuable to diversify the selection of Resources in order to maximize the effeciency of the Resource Ring.
In addition to capitalizing on points gained from Biome Segments, the Resource Ring also features powerful bonuses that are activated once an individual section of the Resource Ring is completed. These bonuses can be used to chain react into other bonuses, causing a cascade of gaining additional Resources and Biome Segments, satisfying Gathering Goals for fewer Resources, and even paying another player for a Resource that they've stashed beneath their player board!
Each player has the opportunity to compete and score points from the elusive public Gathering Goals. These goals are difficult to achieve but offer players a substantial amount of Victory Points for their completion.
Please Note: Shipping & VAT (where applicable) are not included in the Kickstarter Pledge price and will be calculated post campaign with the best available rates among our fulfillment partners!
*Japan, South Korea, Vietnam, Phillipines, Singapore, Tiawan, Malaysia, Thailand, Indonesia
**Not custom friendly
***We do not ship to Russia, Afghanistan, Ukraine, South America, Iran, Iraq, Syria, Brazil
VAT: In order to maintain compliance with EU & UK law, VAT fees will be charged after the project, within the Hive Pledge Manager. The amount collected will be based on the total value of the pledge and shipping cost according to the VAT rates of each country.
Shipping: Fees for each reward listed in the table above are estimates based on current rates and shipping a single game. Additional items will add to this cost. Shipping will be collected within the Pledge Manager after the conclusion of the campaign. Backers will provide their shipping address at this time as well.
Note: If your country is not listed above, either we are unable to ship to the location or will need to provide fees closer to delivery. Please inquire via Kickstarter message for further information and to discuss options. You may also email bryan@tangerine.games.
Freight Update and PEAKS is live!
2024-06-27 17:18:32Hello friends,
It's B&B over here at TG (I blame the coffee). I've got some minor shipping updates for you all. These types of updates will become less frequent moving forward as we don't want to continuously flood your inbox (I'm sure we already are with PEAKS) when we have zero control over the seas and the fluidity of fulfillment.
Below are screenshots taken this morning for each of the three shipments that left China: US/CA, Asia/AU, & EU/UK/ROW. I'll also list the website and tracking number so you can follow along on your own.
US/CA

You'll see the shipment moved from June 29 to July 1, but this is a good thing as "the powers at be" charge for freight just sitting at the port even though it can't be unloaded.
Tracking Number: MEDURY406841
Asia/AU

Many of you have received an email with some form of the above information included. Basically, games ship to VFI and then they ship to their partners depending on backer location.
EU/UK/ROW

This is the one that's a little disappointing as we also have no control over how long freight sits at port before departing. As a frequent backer of other projects, it's frustrating not knowing each day what the status of my game is. It's honestly my least favorite part about crowdfunding!
As you can see, the EU/UK/ROW freight is heading to Greece to be consolidated, sent to other HUBs with other publisher projects, and then to backers. This freight is expected to land in Greece first of August.
Full transparency, using multiple HUBs and consolidation was our attempt to make shipping cheaper for you, resulting in us taking on the burden of logistics. The result, however, is slower fulfillment.
Please share your thoughts on whether cheaper shipping is more important than quicker fulfillment. We want to do what's best for you all, but at the same time we want to continue thriving so we can over great games!
Tracking #: SHA0892332
PEAKS Campaign is LIVE!
Wile we've sent a few emails about the PEAKS campaign, it does appear/feel a bit "icky" that we are promoting and launching our second title before the first one has hit backer's table.
However, the reason it played out as such is we have created an internal schedule to release all our awesome games and it's very detrimental to change things already in motion when the previous project has some delays.
The goal was to never launch a game before the previous one fulfills, but we have found this is a very difficult task. Rest assured, games have been paid for, freight has been paid for, as well as shipping, so we aren't "robbing Peter to pay Paul." I actually don't know any Peters or Pauls, so #factcheck.
ANYWAY, here's this thing. Click the pretty picture.
Adios!
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