Megapulse

Megapulse is a fast-paced, adrenaline-filled, tight futuristic racing game inspired by F-Zero, Wipeout and Mariokart. Plan your actions by playing action cards that allows you to drift, charge nitro, shoot your opponents, leave bombs, and more. Upgrade your vehicle with unique upgrade cards that change the course of the game. Choose a persona among 4 pilots, and storm through the finish line!

59,678 USD
38,000 USD 目標
771
Backer

Ready. Set. Go!
The calm before the storm
Tight finale!
Under neon skies










The SS-Ultra (purple) just avoided a bomb from the Falcon (blue)!
4 unique pilots to choose from!
Too many bombs! Watch out!
A ton of upgrades to choose from!
The Pit of the Fallen! They say they found the corpse of God down there...
Choose your cards wisely!
The Falcon (Blue) is grappled to the X-350 (Red), but a multibomb is coming! Ouch!

すべてのアップデートアップデート #18

Megapulse 2026 Production Plans

2026-04-24 16:53:10

Alright, we have some updates for you all! Sorry for the gap in communication. We've been fairly active in Discord but I understand the silence on Kickstarter isn't comforting so we apologize. Either way... Hold on to your butts!

  • The Pledge Manager is closed. If there are any addresses that need to be updated please email bryan@tangerine.games or send a ticket via Hive ASAP. However, there will be a point when updates can no longer be made because the list has been exported and sent to our fulfillment center.

  • As a reminder, at this time we are ONLY printing the base game and including the conductor expansion and backer designed cards. 

  • We will be printing Megapulse alongside Kaelora and Kindred--the games offered in our latest campaign that just concluded. This allows us to save on freight which will help compensate for tariffs that we did not collect from U.S. backers because tariffs weren't a thing at that time.

  • We do not want to overpromise and then underdeliver, BUT there is a good chance Megapulse starts fulfilling late Summer/early Fall of this year.

  • Please be gracious toward us as we navigate polishing the rulebook, track booklet, and conductor rulesheet. Correct me if I'm wrong, but I do not believe English is Nicolas' first language so some of the phrasing/terminology is a bit off to native English speakers. We don't want to adjust too much and risk changing a rule. So, we are going to rely on this community to help each other through forums on BGG and Discord.

  • Finally, in order for production to happen quicker and at the same time as our other current projects, we are needing to make one key component change that we didn't want to make but feel is necessary. And this is where we are going to be brutally honest with you: we cannot afford to pay $3,300 in mold fees for the hover car minis. Nor do we want to delay the project another 6-8 weeks for the molds to be created.

    Additionally, when the minis were created, the design did not take into account the sharper edges and intricacies. We would need to pay extra for the factory to adjust the files for the molds. Then there is also the high probability of the minis snapping and the inability of us to replace them.

    With this said, we are going to use acrylic standees with a rectangle base so they take up the same amount of space on the track as the minis. We normally aren't crazy about standees, but we feel they fit the aesthetic of Megapulse more than rectangle blocks if we went with wood. The standees will also allow the awesome artwork to be on full display as the hover cars move along the track!

Phew....

Okay, that was a lot of information we just dumped on you. I do hope you are all still excited about Megapulse as much as we are. We are so very sorry it has taken us two years to get to this stage of the project. We truly believed it would have happened much quicker.

Thank you so much for staying in the race with us. The finish line is riiiiight there, we can almost snatch the checkered flag!

-TG Team

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特集リソース
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