Holiday Hills
Race to transform the Jingle Bell Square into a dazzling winter spectacle, adorning trees with festive decorations and string lights!
10,000 USD 목표 중
Backers
? Why Back On Kickstarter
Joining us in the campaign will provide the Christmas magic we need to bring this game to life. Your support allows us to offer you special promos and pricing that we will never be able to offer anywhere else. You help us to create fun rewards and this is our way of saying thanks!
- Delivers by Christmas 2025 - Our game is 90% complete, and we plan to start manufacturing soon after the campaign ends. We aim to get Holiday Hills in your hands by this holiday season before its retail release. We've done this before. We successfully delivered our first campaign on-time, and Holiday Hills is much further along and will be completed by the end of this campaign!
- Special Bundle Pricing - Our Deluxe Edition is sugar, spice and everything nice. We want to give you the best bundle offers with the expansions first! These will be printed in limited quantities.
- FREE Gifts to Backers - The "Let It Snow Promo" will not be offered to retail after this campaign, and any remaining inventory will only be available at future conventions we attend or directly from us. We're giving this to you for FREE with all physical pledge levels!
☃️ Kickstarter Bonus
? Retail Edition
? Deluxe Edition
➕ Add-On's
? Santa's Secret Deliveries
? Krampus' Holiday Havoc
? Wreaths & Wonders
? Chimney Dice Tower
- Kraken Skulls Free Shipping is only available in USA.
- If you are a returning backer from our Kraken Skulls campaign, and you back Holiday Hills, we will add the Crossover Promo to your pledge for FREE in the Pledge Manager :) Thanks for returning to back our second game!
? Bundles!
? How to Play
Nice mode is the standard way to play Holiday Hills. This is the most approachable mode for new and younger players, and encourages competitive collaboration as you balance using your opponents trees to score objectives and dice presents.
Each player setup includes taking all their components and reference card. Place one tree in a starting plot, then place your sleigh at your starting cottage.
Each turn, choose to push your sleigh along the top or bottom path. The top path provides more dice presents while the bottom path allows you to deliver dice presents.
As you push your sleigh around the board, you will add decorations into the town square! You will also deliver dice presents that are within your sleigh.
When you reach the corner of the board, you MUST stop at a cottage, deliver any dice presents in your sleigh, and draw a new objective card.
Ready for a more tactical and meaner version of Holiday Hills? Flip the board to naughty mode! In this mode, players start with all trees on the board, unclaimed. Throughout gameplay, you will claim trees and perform special actions to mess with your opponents' decorations.
Highlights:
- Swap Decorations on trees
- Place the fourth and final decoration on a tree and claim it for yourself by placing your star on it!
Adding the Skill Tree Mini-Expansion allows for the Tinsel Taskforce to get more skillful as they accomplish goals during the game. During the game, as you accomplish objectives, you can move the bell onto your Skill Tree to activate passing and instant actions such as re-rolling dice, changing objective cards, and swapping decorations.
If the 3D gameplay is a bit challenging, we included flat Tree Tiles for players to use instead! The gameplay is the same and all components measure the exact same.
✅ Stretch Goals
Holiday Hills is Pre-Stretched!
We aren't cutting any corners with production, and are bringing you the best version of the game at the best price possible. Here's what we've already deluxified:
? 25 Screenprinted Wooden Trees
? 40 Screenprinted Wooden Ornaments
? 40 Screenprinted Wooden Candy Canes
? 30 Screenprinted Wooden Lights
⭐️ 30 Plastic Stars
? 25 Screenprinted Wooden Bells
? 4 Plastic Sleighs and 4 Plastic Wheelbarrows
? 6 Game Modes Included
☑️ Recessed Game Board for components to easily slide into
? 45 Mini Resin Dice
We're excited to introduce some Stretch Goals for our campaign. As we gain more backers and achieve a goal, we will reveal the next one!
? Rulebooks
The rulebook for the core game of Holiday Hills has been fully designed and developed. All rulebooks for the expansions are currently being finalized, so the documents you find here are primarily text.
As the campaign progresses, we'll update this chart as to the progress of each rulebook! We will send updates as they are finalized.
- Players use Super Sleighs instead of the standard sleighs, carrying up to 4 dice!
- Start with all the trees on the board, and place the address tokens on all the houses in town.
- Reindeer Tiles are shuffled and replace Action Spaces that provided trees. Now, these spaces activate Santa who is jumping from house to house dropping off one present from his bag.
- When Santa is activated, you'll roll the Address Dice and move him to the next house.
- If you can manage to "See Santa" by stopping at the house he's at, you can drop off dice from your Super Sleigh onto his Sleigh Board, earning your 6th Star and other bonus points.
- Add the Santa Cards to the board to increase complexity, allowing players to acheive various goals for more points such as combinations of dice on the Sleigh Board.
- The Milk & Cookies tokens allow you to keep Santa in one location next time he's activated, allowing you a better chance to see him!
- Krampus is played on the Naughty Side (naturally).
- Start with all the trees on the board, and place the Krampus Tiles over all Special Action Spaces. These will provide some new Special Actions as well as bonfire action spaces.
- When you encounter a bonfire spot, you MUST stop and take a "Naughty Move" from Krampus' Bonfire Board. These Naughty Moves are Krampus' way of encouraging you to be a bit meaner this holiday season, but he will award you Humbug points in return!
- Each Naughty Move is made my shifting one of the tokens on the Bonfire Board to an open action. The player taking that action will increase their Humbug. Find the sweet spot for Humbug so you can score even more points! But too much Humbug and even Krampus' will think you're a scrooge.
- Naughty Moves include swapping decorations, placing Krampus into town to block trees from being decorated on, adding coal underneath trees or to his Bonfire, and even BURNING decorations to add more fuel to the flames of mischief.
- Add the Krampus Cards for more complexity and variation for Krampus.
- As you push your Sleigh around the board, you'll collect snowflake tokens.
- Once you collect 3 snowflakes, you can build your Snowman!
- Place your Snowman in between any two adjacent trees.
- For up to three turns, only you can decorate on the trees adjacent to your snowmen.
- If you don't decorate on those trees for three turns, your Snowman melts. If you can decorate on those trees before three turns, it will be easier to build up your snowman for a future turn.
- The Wreaths module adds some hidden moves to the decorating. When you arrive at a Cottage, you will place a Wreath on any tree. These Wreaths will multiply or subract points from all decorations they touch or are connected to. So string lights can make a big difference!
- The Mayoral Mandates are special objectives outlined by Mayor Holly Daze. She's tasked you with some specific instructions for this year's festival, and if you fail to meet them, she'll dock your Cheer points!
- The Masterpiece Cards add all-or-nothing, complex decoration patterns to the game. Each player will obtain up to 3 of these cards depending on their moves. If you can manage to impress Wreathmaster Winston, then you'll be the first name on the Nice List for sure.
- The Great Holiday Bake-Off features Gingerbread Men tokens and some pre-game bidding. Each player will place their 3 Gingerbread Men on 3 different plates. At the end of the game, if they've managed to accomplish these tasks, then they've made the perfect bake! Fail, and your Gingerbread Men are toast and you'll earn negative Cheer points.
- Even though it looks pretty, this dice tower will come with a slight rules variation using dice drafting instead of rolling them every time!
- To start, drop 2 dice of each color into the dice tower. These will be the dice available for you to draft as you navigate the board. Instead of rolling dice every time you pass over the icon on the board, you must draft all of the dice presents by the fireplace first. Then you may roll more dice.
- The sleigh card holder is just there to look pretty!
? Videos & Reviews
- Holiday Hills coverage starts at 30:35!
? Shipping
We are in ongoing conversations for the best shipping rates and services to get your pledges to you at the most affordable cost. We are partnering with GamesQuest and other shipping partners to provide USA and International shipping services.
?️ Timeline
We are very confident in our projection of fulfillment before Christmas. We have had numerous conversations with our manufacturing partner for the last 6 months regarding how we can accomplish this. However, there are some factors out of our control such as freight and government discourse.
We will communicate fulfillment progress updates with our backers at least once a month.
We had a very successful and engaging Kickstarter campaign for our first game, Kraken Skulls, in 2023. As we launch this campaign for Holiday Hills, we are much further along in the game's development and production than we were in our previous campaign which also fulfilled on-time and fast.
- April 10, 2025 - Kickstarter campaign ends
- April 2025 - Mold costs paid to manufacturer (the longest lead time in manufacturing process)
- May 2025 - Pledge Manager opens (Closing date TBD, but likely in September 2025)
- May to August 2025 - Final artwork sent & Manufacturing begins
- September to October 2025 - Freight and Shipping to hubs
- November to December 2025 - Fulfillment begins
- December 2025 to Janurary 2026 - All fulfillment complete
?️ Languages
We plan for every edition of Holiday Hills to be produced in English. But, we are going to offer a translated rulebook for download in Spanish, German, and French. Once we begin fulfillment, we will send a backer-only update with download links to the translated rulebooks.
If any backers are interested in partnering with us in translating our rulebooks, please reach out!
? The Team
? Social Media
Post Campaign Update #7: Mass Printing Done & Looks Great! + Fixing an Error + Timeline Update
2025-09-29 08:25:01Hey everyone!
I hope you're all enjoying the fall weather as we are now in spooky season (soon to be the Christmas season)! I have several things to share in this update.
🗓️ Pledge Manager - Closed, but still accessible (generally)
We closed the PM the weekend of September 19. I gave a few extra days to allow our fellow international backers some extra time. The PM is now closed, which means that orders are locked. Without verifying your pledge and completing the PM, we cannot send your games. The good news is that we can still get your games if you're able to complete it asap, but depending on your region, there are stipulations.
US Backers who haven't completed their PM:
- Please open a support ticket in Hive by contacting us or sending us a message.
- Let me know you're located in the US and want to finalize your pledge.
- I will reopen your pledge for you to pay shipping, etc!
- We will do our best to include you in wave 1 of fulfillment.
INTL Backers who haven't completed their PM:
- We cannot reopen pledges for international backers at this time, as we are booking freight and can only send verified quantities to these hubs around the world.
- There will be a way for you to still receive your pledge if you pay shipping. But now, all our games are coming to the US first, and we need to work with our fulfillment company to determine the best way to get your pledges to you. More to come this month with our plan.
Retailers who did not complete the PM in time:
- If you are located in the US: We can reopen your pledge.
- If your are located outside of the US: We cannot reopen your retailer pledge at this time, and your deposit will likely be refunded upon request (minus any kickstarter and transaction fees). We will be in touch in the coming weeks.
Manufacturing Update - MPC Received + Some Unfortunate News
I have both exciting and frustrating news.
#1 - The game looks beautiful!
We received our MPC copy of all the games last week. This is a copy of the game directly from the manufacturing line! I'll say this, the game and components LOOK INCREDIBLE. I can't wait to see Holiday Hills and Jingle Bell Roll on your tables soon :) We're updating our website with new pics, but if you want to see more photos, follow our Instagram!

Check out a video of my unboxing the MPC!
https://www.youtube.com/watch?v=_-dfFntr7K8
#2 - There was one major issue with our MPC. The wooden trees were not printed correctly.
This is something that we've been working on for quite a while. Long story short, the trees were mass printed without me approving them beforehand, so over 200,000 tree components are faulty (even though they look gorgeous).
What went wrong?
The wooden trees were cut at 3mm in depth, but the tolerance was not taken into consideration properly (aka the trees were actually too thin like 2.8mm). This is a problem we knew about at GenCon in August, and made note of to address. Somehow, that fix didn't happen. Our manufacturer has been amazing from start to finish with addressing issues and collaborating to get the game to the high standard we want to produce, but this somehow this slipped through the cracks.
The trees are not tight together when you build them, and the stars do not fit snugly on the top. This makes the trees pretty wobbly, and it would negatively impact gameplay. Videos below:
https://www.youtube.com/watch?v=KL-f3K9lVzY
https://www.youtube.com/watch?v=6Py35h_3Q-8
What does this mean, and how does it impact the timeline?
We met as a team for several hours discussing solutions, and I also met with our manufacturer late into the night (up until like 4am) to figure out a solution. Our manufacturer recommended they take the trees and repaint them .3mm, which would fit the tolerance issue. They presented a quick sample to me via video chat, and it did appear to fix all the issues I listed above. This decision will take 10-15 days to implement with an expectation the trees will be done October 13. They are currently pushing to make these changes quickly, but it is also Golden Week in China where many have vacation, and we honor that time off.
I made the decision to move forward with this solution. I want to make sure the game is presented as it was intended to be when you receive it. The trees are essential to the entire game, obviously, so I could not in good faith deliver faulty trees to you, even though they were already printed.
- US backers: We are still on track for you to receive pledges this holiday season, and likely before Christmas. But I cannot guarantee we won't hit any major hiccups with transit. With this error, our padding for margin of error has shrunken.
- INTL backers: Our aim is to get your games this holiday season/year. I cannot say before Christmas right now, due to this error. INTL freight to various hubs tends to take a bit longer than to US, so we'll hope our freight and fulfillment partners don't run into any issues. I will update you as soon as possible on transit time. I very much expect games to still arrive this holiday season, but I've been informed there are unpredictable issues currently in the seas that could impact freight transit time.
This news is difficult to write, but I'd much rather you have games that are correct and will last for many Christmases to come. I ask for your understanding, but I empathize and deeply share any frustration. Please feel free to ask any questions you might have.
Manufacturing, Freight and Fulfillment Status Updates
Once I know more definitive dates and timeline updates. I will send updates accordingly in October. We hope to have games on boats around mid October if all goes perfectly repainting the trees.
More updates coming in October
Haunted Hills
We have been working on Haunted Hills and it's coming along nicely! I'll be taking our prototype to Stonemaier Design Day in St. Louis this month and I'm excited to get more player feedback!
Vector
We are also taking Vector to Stonemaier Game Day later this month, and we're over the moon with how gameplay is coming along (pun intended).
New game announcement
We recently signed a new game designed by two extremely talented designers, and we'll be making the announcement of that game soon! Art and final gameplay is still in development, but our plan is to release this game in 2026.
That's it for now. Thanks again for your support. I will share more as I know!
- Chris P. and the CCG team
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