Two households, the Chauforts and the Cunningfields, both alike in dignity, in their fair kingdoms... if only there wasn't that ancient grudge...
Build your castle, set up your troops, and use your cunning tactics to conquer the floor!
Catapult Kingdoms is a game of last person standing.
Your objective is to knock down all your opponent's troops!
Catapult Kingdoms is language independent. The game's components have no text. As such, with just the rulebook you will be able to play the game in all supported languages.
Inside the game's box, the rulebook will be in English, French, Spanish and German.
Playing with more than 2 players is also possible with Catapult Kingdoms, but you will need the core game and at least the Siege Expansion (included with the Deluxe Edition). There are two ways to do this:
a) Team Play
If you are 4 players, you can divide into 2 teams of 2 players each. Each time a team takes a turn, you can have one player choose and play the Action Card and one player choose and fire the weapon.The next turn you switch roles. This makes the game even more fun because you can collaborate and come up with more elaborate castle designs and game strategies!
b) 3 or 4 players full support
To play a full game with 3 or 4 players you will need a second copy of the Core Game (if you also want to use the expansion you will need two copies of the Siege Expansion as well).
To play with 3 or 4 players, you set up like you see in the image below and apply the following rule: Every time a player is attacked (from any other player), they put the Distance Marker in front of their castle to mark the fact that they have already been attacked this round. NO other player can attack them as long as the marker is in front of their castle. At the beginning of the round, all Distance Markers are removed from in front of castles and returned back to their owners. If for any reason, when it is your time to use the weapon and you can not hit any other player (because everyone has a marker in front them), then you can draw two new Action Cards, keep one of them, and if you want you may immediately play a card (this means that you get to play two cards during your turn).
In this game mode instead of each player building their own castle, you place the player boards in the middle of the floor and you build one big castle, placing all the troops in it (following all the Troop Placement rules).
After the castle is ready, each player gets their weapons and sits about 1 meter away from the castle. Starting with the youngest player, you take turns throwing everything you got at the castle trying to gain points (every brick you knock out is worth 1 point, every troop 3 points).
Game ends the moment last troop has fallen. You then calculate your points to find the winner!
At the beginning of the game, each player receives one Royal Base. Place the base on any one of your troops. From now on, this troop is part of the Royal family and has the following special ability: During your Tactics Phase, you may move your Royal to a new valid location (per the Troop Placement rules) on your player board. This is a free action, no action card required.
To make the game even more interesting, you can play the Defend the Royal variation. This adds an extra ability to your Royal: During the Tactics Phase, if you Royal is not in play (because it was removed in the previous round and placed in the box), you may retrieve it from the box and place them in a valid location (per the Troop Placement rules) on your player board. This effectively means that the Royal will be the last troop removed.