Seas of Havoc Reprint & First Mates Expansion

An expansion to the hit game Seas of Havoc

217,603 USD
of 10,000 USD Goal
2,080
Backers

Seas of Havoc is an award-winning naval skirmish game for 1-5 players where you captain a ship and engage in battle through the use of a deck of cards that dictate your ship’s movement and cannon fire. Each player begins with a unique deck of movement options defined by the ship they’ve chosen and special abilities dictated by the captain they’ve selected to command it. Players then compete to gain the most infamy by recovering shipwrecks and battling it out on the high seas.

The First Mates expansion introduces a ton of modules that you can add to Seas of Havoc.  All these new cards and modules offer a whole lot of fun and variability to our game about blasting each other with cannonballs.

First Mate Cards

With our 8 unique First Mates, you’ll have even more ways to customize your starting deck.  First Mate cards are an additional ability card in your deck. They each have a free action and a paid enhanced version of the action.  At the start of the game, you’ll draw and draft them based on player count and place them immediately in your discard pile.  

2 New Captains: The Gambler and Fisherman join the fray!

These new captains give you even more variability when it comes to making asymmetric starting decks.  The Fisherman’s abilities all revolve around fishing out cards from their discard pile, whereas the Gambler relies more on luck to get the most out of their abilities.

New Market cards: Wild Flags
 
Wild Flag cards can be added and shuffled into the market deck and offer you more flexibility when deckbuilding.  After performing or passing on their depicted maneuvers, Wild Flag cards allow you to activate any 1 flag action from ANY flag you control.  That means your friend can’t fully derail your plans by stealing a particular flag that you’ve built your deck around.
 
Ship Upgrade Tech Trees
This module adds level 1 and level 2 ship upgrades, giving you a small ship tech tree. You unlock level 1 before choosing which ability you want to unlock at level 2. Level 2 gives you a choice over different abilities that you can tuck under the card.
 
Deck Upgrades and Challenge cards
 
When visiting the Workshop, you can now choose to upgrade your ship or scrap one of your starting ship cards for a better deck upgrade card.  This makes the Workshop a very sought after worker placement spot, so we’ve also got a bunch of new challenge/objective cards that you can work towards during the game.  When you complete a challenge, you get a free upgrade!
 
Advanced Sea Monster Cards
 
If you found the Sea Monsters too timid, new Sea Monster cards can be shuffled into their respective decks to increase the overall aggression of the Sea Monsters. 
 

https://www.deesaster.org/blog/index.php?/archives/2900#extended

"The battle phase is intense, with positional play crucial. A distinct seafaring feel is evident, and the game progresses quickly and dynamically."

Seas of Havoc is a tactical naval combat game where you command the movement and actions of your ship with a deck of cards that you can modify and improve over the course of the game.  The game starts with the Island Phase where you place skiffs to gain resources and claim cards.  The game moves to the Sea Phase next where players take turns playing a card to maneuver their ship and fire at their opponents to gain infamy. The player with the most infamy when the damage cards run out is victorious.

In this section, you can catch playthroughs and previews of Seas of Havoc!

https://www.youtube.com/live/iy2MzPunzKE?si=Yl34hlJFg3eU1qFd&t=11097

We love to work with retailers from all around the world. Brick and Mortar Retailers who back at our retailer pledge will help support this Kickstarter and be invited to order Kickstarter exclusive content for their stores. Retailers are backers too and will receive their games before they enter distribution. All retailers will be able to order at 50% OFF MSRP after store verfication in our pledge manager.  Retailers must order a minimum of 1 case (6 games). 

If you have additional questions, please email/message us directly.

Shipping, VAT, and taxes (as applicable) will be calculated after the campaign has ended with the best available rates among our fulfillment and shipping partners. All shipping will be added post campaign. When our pledge manager is sent out via email, you will be asked to fill in your address and you will be charged for shipping at that time. You must fill out the pledge manager and pay for shipping to receive your reward. 

A Note about US tariffs. 
US import tariffs are in a state of flux, and it is impossible to know what rate, if any, will apply to these goods when they reach port. We are committed to splitting tariffs with our U.S. backers.

The exact amount of any tariff charged will be calculated in the pledge manager when shipping is charged, and U.S. backers will have the opportunity to proceed or get a refund of their pledge (minus platform costs).

For more information, please see the FAQ section of the Kickstarter page.

Game published by Rock Manor Games. Learn more at rockmanorgames.com, or follow us on facebookyoutubeinstagram or join us on our Discord channel.

  • Game published by Rock Manor Games, owned and operated by Mike Gnade.
  • Game Design by Sébastien Bernier-Wong & Peter Gorniak 
  • Illustrations by Nabetse Zitro 
  • Graphic Design by T.L. Simons
  • Video Production by Ori Kagan 
All UpdatesUpdate #1

Update 1: Thanks for following!

2025-03-03 15:39:18

Thanks to everyone following along and leaving us comments and feedback. Hopefully this update will provide you with more information about the game so you can get even more excited about its launch.

Ahoy Mateys!

Thanks to everyone following along and leaving us comments and feedback. Hopefully this update will provide you with more information about the game so you can get even more excited about its launch. Either way, keep the great insights coming so that we can continue to improve the campaign over the next couple of months. We're still very busy preparing for the campaign, but are confident that we will be setting sail in April 2025.

Revision Pack

You’ve already raised some very legitimate questions and concerns about addressing a few fixes for the reprint of the game. I have been working closely with the designers to get all of the fixes/enhancements/clarifications into a pack we can offer for this campaign for die-hard fans. Here is our list of what the revision pack will entail:

  • 8 Wooden Ship Tokens, laser engraved on both sides
  • 34 Market Cards addressing consistency with extended maneuver language (minor)
  • 2 Pirate Queen Ability card BUFFs to better balance her
  • 1 Sea Witch Ability card BUFF (Command the Deep - add Infamy gain for hitting ships with sea monsters)
  • 1 Admiral Ability card NERF (Inspire - Reduce Infamy gain to 1)
  • 2 Fluyt Starting Deck NERF (Remove FIRING type from the extended SAILING card, reduce scrap value to 1 SAIL, change "instead" to "as well")

Some of these changes are very minor, but everything listed here was something brought to our attention by players or a wishlist item from the designers to better balance the game. If you think we’ve missed anything, please let us know in the comments!

What’s New in the First Mates Expansion

The big new addition to this campaign will be the First Mates expansion which introduces a ton of modules that you can add to Seas of Havoc. All these new cards and modules offer a whole lot of fun and variability to our game about blasting each other with cannonballs.

First Mates



With our 8 unique First Mates, you’ll have even more ways to customize your starting deck. First Mate cards are an additional ability card in your deck. They each have a free action and a paid enhanced version of the action. At the start of the game, you’ll draw and draft them based on player count and place them immediately in your discard pile.

2 New Captains: The Gambler and Fisherman join the fray!



These new captains give you even more variability when it comes to making asymmetric starting decks. The Fisherman’s abilities all revolve around fishing out cards from their discard pile, whereas the Gambler relies more on luck to get the most out of their abilities.

New Market cards: Wild Flags

Wild Flag cards can be added and shuffled into the market deck and offer you more flexibility when deckbuilding. After performing or passing their depicted maneuvers, Wild Flag cards allow you to activate any 1 flag action from ANY flag you control. That means your friend can’t fully derail your plans by stealing a particular flag that you’ve built your deck around.

Ship Upgrade Tech Trees



This module adds level 1 and level 2 ship upgrades, requiring you to first unlock level 1 before choosing which ability you want to unlock at level 2. Level 2 gives you a choice over different abilities.

Deck Upgrades and Challenge cards

Deck upgrades are upgraded versions of the starting cards for each ship. When visiting the Workshop, you can now choose to upgrade your ship or scrap one of your starting ship cards for a better card. This makes the Workshop a very sought after worker placement spot, so we’ve also got a bunch of new challenge/objective cards that you can work towards during the game. When you complete a challenge, you get a free Deck or Ship upgrade!

Advanced Sea Monster Cards

If you found the Sea Monsters too timid, new Sea Monster cards can be shuffled into their respective decks to increase the overall aggression of the Sea Monsters.

Let us know what modules and features you’re most excited about to add to your game in the comments and remember to follow along before we launch so that you can save $5 on your pledge.





















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