Peaks

Peaks

Assume the role of an aspiring mountaineer hiking up iconic hills from around the world, featuring a new

198,354 USD
of 15,000 USD Goal
2,743
Backers

On your turn, perform one of three possible actions: Rest, Prepare, or Climb. Take one of your larger action cubes and place it in the furtherest left open spot on your player mat.

Rest: When you need to regain your energy for your next climb, chose the Rest action. Then, travel to any continent and either gain energy up to your stamina or gain [2] energy.

Prepare: If you are in need of more mountain passes or gear such as a tent or carabiner, choose the Prepare action.

Climb: If you believe you are ready to scale the heights, choose to Climb. Make sure you meet all the requirements, chose between two sets of rewards, and get your engine going! The goal is to plant those flags all over the globe!

Pay attention to what others are planning, as you'll be able to "tag along" on their climb and reap the benefits they didn't choose. There's no room for "down time" in PEAKS.

As the game progresses, you'll earn experience so you can conquer the more difficult climbs and earn even bigger rewards!

Things really start ramping up as you unlock upgrades that allow you to perform additional steps in each of the three actions. Remember those larger cubes mentioned earlier? 

Once you have three of them sitting above a particular action, you can remove all action cubes to gain the associated bonus: Gain [1] permanent stamina, upgrade an action die or place a flag on the board/move three experience spaces.

Along your expedition, you'll meet friendly faces. These Companions will assist during your climbs by lending gear, sharing experience, and boosting your energy. 

Play concludes when one player positions their final flag on the game map. All other players with flags still remaining get one more turn.

Whoever has the most flags across all continents, including end game bonus flags earned through area majority and private objective cards, takes the victory!

1. Choose Your Reward: Select your desired reward tier and make a pledge by clicking on the green pledge button below each offer.

2. Pledge Collection: If the campaign reaches its funding goal, Kickstarter will collect your payment.

3. Pledge Manager: A few weeks after the Kickstarter campaign concludes, we will give access to the pledge manager. We are using a platform called Hive Interactive. Here you may modify your order, add extras of your choice and provide your shipping address. In the pledge manager, we will collect applicable taxes and payment for shipping.

4. Frequent Updates: Along the entire process, we will send you email updates with the latest PEAKS news so you are always informed and ready for delivery!

All UpdatesUpdate #7

UnStretch Goal #3 Is HERE!

2024-07-12 21:43:49

We've raised over $130K and still have about half the campaign left! Thanks too everyone for showing up and supporting. Shooting for that coveted $200K. Let's do it! Okay... UnStretch Goal #3!

Unique Player Board Art

Rather than a common illustration for all six play boards, our awesome artist, Nilanjan, is creating unique art for each player board. He only has one complete currently. Take a look!


He sure is knocking it out of the park isn't he?! We'll share more as he finishes more, but we don't want to spoil everything, right? Right? Keep reading:)

New Player Board Design

So, it's fairly obvious the player boards are... large. Larger than ideal, especially if you don't have a huge table. Not all of us have banquet tables to play board games on. The toughest challenge is how much info the boards display. We want the board to basically teach the game, but also be practical.


So, we've been hard at work and shaved about 28mm from top to bottom. Have a looksie!

We removed the stamina/energy track from the middle of the board as it was a bit of an eye sore and just broke the board up unnecessarily. It's been moved to the left side. The energy tracker travels along grooves that are inset (I think I'm using that word properly). And the stamina marker rotates along the edge.

We've also moved the Gear section from the very bottom to the side. Those with sleeves or shorter tables were often knocking the cubes off and not remembering where they were placed prior. There's also more symmetry with how they are now.

The one thing we just couldn't figure out was the final die spot. See how it isn't contained between the tiles like the other two dice? It's just a challenge because there are a lot more words and actions associated with the CLIMB action.

Thoughts?

Also... more mountain art for your face. BOOM!




K, bye!

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