The final instalment of the 9 card solitaire game trilogy (following Orchard and its sequel Grove).

46,527 USD
of 3,000 USD Goal

Available in multiple languages - see the Licensing section for details!

Forage is the final instalment of the 9 card solitaire game trilogy (following Orchard and its sequel Grove).

Its 18 cards show different types of woodland areas, where you'll find wild blackberries, sweet chestnuts and edible mushrooms. Some areas are split into two types which, together with the custom dice featuring hungry wood mice, offer new opportunities and different strategies to increase your harvest.

The card backs have recipe challenges to provide a win/lose condition (as an alternative to the standard game's ‘beat your own score’) for those who prefer it, adding even more replayability.

Shuffle 9 of the 18 cards and place them face down (recipe side up) to form a draw pile (the other 9 cards will not be used for this game). Place the top card face up to form the start of your woodland and draw two cards to your hand.

Each card features 3 different types of woodland area and is divided into 6 areas. 5 of the areas have food for foraging on them and the remaining area is split diagonally into two of the area types and can count as either (these split areas have no food). 

Each turn you'll play a card from your hand to add to the woodland, rotating it 90 or 180 degrees either way, overlapping one or more of the cards already in play. 

For each area with food on it that overlaps an area of the same type: 

  • If there is no die on the area below then place a die on the overlapping area with its ‘1’ face uppermost. The die type must match the area. 
  • If there is a die on the area below then place it on the overlapping area and increase its value (1 to 3, 3 to 6, 6 to 10, 10 to 15).

If a split area overlaps an area of the same type then any die on the area below is placed on the split area without changing its value.

Place a mouse die on any overlapping area (with or without food on it) that does not match the area, or the die, below it. The mouse die must match the area. An area with a mouse on it cannot then be overlapped (except by using Edwood Mouse).

You'll then draw another card bringing your hand back to two. Once 9 cards are on the board you'll tally up your score (dice on split areas score 1 less, each mouse subtracts 2 and Edwood subtracts 5) to determine how well you foraged. 

Recipe Challenges

As an alternative method play, the backs of the cards feature ‘recipes’ that are used to provide a win/lose condition. You'll randomly set aside 2 cards from 18 cards with their recipe sides face up. Each recipe shows a scoring condition and the bonus points or score modifier you receive for meeting the condition.

Adding together the numbers shown at the top of the two cards will give the Target Score for the game. If you equal or exceed the Target Score, you win!



Reviews & Playthroughs


Shipping and any applicable taxes/VAT will be charged after the campaign is completed through a pledge manager.

For the English Version:

  • These prices are estimates but are subject to change. We don't expect any major changes between the campaign and pledge manager but if there are we will let you know.
  • For ALL BACKERS OF THE ENGLISH VERSION, pledges will be shipped from China either directly to you or through a local partner. This allows us to offer affordable shipping to everyone across the globe.
  • We take advantage of Import One Stop Shop (IOSS) for customers in the EU, so any orders less than €150 will ship with no additional VAT or customs charges.
  • Any add-ons available in the pledge manager after the campaign will provide specific details regarding their shipping. Some items may not be available in certain areas and could incur additional costs from VAT/customs fees so be aware when making your order.

For our Localized Versions:

The following prices and shipping locations available have been set by our licensing partners. If you do not see a "Rest of World" option, the locations listed are the only options available!

  • These prices are estimates but are subject to change. We don't expect any major changes between the campaign and pledge manager but if there are we will let you know.
  • If other partners hop on board the Kickstarter campaign we'll update the table accordingly.


It would be an honor to have Forage on the shelves of retail stores! For retailers looking for the English version of the game, please contact Bridge Fulfillment for details.


  • For Greek retailers, please contact Marilena Doukaki from Meeple On Board for details.


For our backers who are interested in other language versions of the game, we for sure will have the following options to select from in the pledge manager:

We also have partners for versions in Hungarian (GémKer-Gémklub Kft), Chinese (Treetato Studio), Japanese/Thai (Dexker Games), and Brazil (Mosaico). However, those will NOT be available in the pledge manager. Please contact those publishers for the best way to preorder a copy!

For other publishers, if you have licensing/localization inquiries please contact Michael Raftopoulos at

If more localization options become available during or after the campaign we'll be sure to let everyone know!

Meet the Team

Mark is a graphic designer by day and a game designer by night. In addition to Orchard and Grove he's also published a bunch of print & play games. He loves challenging his creativity within the constraints of design contests and several of his games have been BoardGameGeek contest winners. He lives on the south coast of England where he enjoys drinks at his beach hut and swimming in the bracing waters of the English Channel. 

Dustin has been playing board & card games since he was beating his family at Pitch back in junior high. He's a highly trained PowerPoint ranger. He was also able to trick his wife, Christa, into marrying him and their 3 kids are too cute for their own good. 

In the daytime Michael is a Software developer but at night he’s a gamer. He first started playing video games when his parents got him his very own NES for Christmas, and the rest was history. Some of his best memories as a kid was playing Chrono Trigger and Earthbound. The thing Michael looks at the most in a game is a theme that’s rich and well integrated into the mechanics. When he’s not gaming, Michael enjoys spending time at his home in the mountains, as well as kayaking and hiking with his family. 

Alan is a software engineer during his day job, that translates into a fascination with game mechanics and the algorithms that power his favorite board games. He has been a life long video gamer and fell in love with the board game renaissance 10 years ago. He enjoys many different board game genres, and a good mechanic above all is his focus. 

Brett wasn't born loving board games like the rest of these nerds, but came to realize an affinity at a much older and saltier age. His appreciation for board games was born from a long history of video gaming. He may not be able to tell you the difference between an area-impulse euro and a modular board deck builder, but he brings a unique, somewhat outsider perspective to Side Room Games. 

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All UpdatesUpdate #2

April/May Update - Production Continues & New Campaign!

2024-05-07 16:19:04

Hey everyone! Here's a quick update on where we're at:

  • Production is underway and going well! Based on the estimates from our manufacturer, they expect the bulk of the games to be completed by the middle of May. They are prioritizing our partners' versions first so they can start their logistics train as they're much longer than ours (a quick truck drive from the manufacturer to our fulfillment center in China).
  • Based on that info I'd expect fulfillment to start near the end of May/beginning of June once our fulfillment center gets all of the copies in & prepped for shipping.
  • I've been going through the backer data making any adjustments for folks who missed the pledge manager or need addresses updated. So if you're needing anything updated please let me know either through Kickstarter or Hive and I can make the changes.

And in other exciting news, in case you missed it our next campaign is live!

The 2nd expansion to Black Sonata, Strange Shadows, includes several unique modules that may be added to the base game. These work separately or in various combinations, including with the earlier Fair Youth expansions. This expansion includes:

  • The Darkest Ladies - Unlike those in the base game or Fair Youth expansion, this alternative set of Dark Lady cards has no suits, and you must deduce the Dark Lady’s symbols in their correct order. Features more card-flipping hole-peeking antics.
  • Indirections - This expansion adds two different types of stealth cards to be mixed into your deck. Cards with compass symbols show what compass direction the Dark Lady travelled from her last location, while others show the potential colour of her current location.
  • Blazonry - The Dark Lady is hiding behind the shield of her heraldic blazon. To access her you must first deduce the symbols of her blazon using special fog cards.
  • The Ferryman - The ferry is the quickest way to get around London, allowing you to travel from any riverside location (marked with the boat icon) to any other riverside location in one turn, possibly heading off the Dark Lady as she flees. But this comes at a cost – the ferryman protects the Dark Lady, preventing you from searching for her at any riverside location. In addition, you must collect the location cards in a specific order.
  • Cat and Mouse - This is an asymmetric two-player game of cat and mouse, where one player is the Dark Lady and the other is the Historian trying to track and unmask her.
  • Tarry cards - This small expansion allows you to temporarily pause the Dark Lady’s flight, potentially letting you catch up to her, but you must pay a later cost...
  • Extra fog cards - Four additional fog cards are provided, each with a beneficial effect. You may use these to: (a) Increase the size of the fog deck to allow more searches in a game – especially if including the harder Dark Ladies from either expansion, as these may require more clues to solve; (b) Replace detrimental fog cards in the base deck to make it more appealing (but still risky) to use fog cards that arise; or (c) Randomly replace fog cards from the base deck to increase the variety of fog card actions.

And as a part of this campaign we'll be reprinting the base game and first expansion, The Fair Youth, as well. So if you've been looking for a copy as I know some folks have for a while, this is the first option to do so. 😊 Go check it out here!

As always, we really appreciate all of the patience and support from our backers! We'll have another update in late May/early June to provide some more details on the timeline for fulfillment! 🥳 And, if you have any questions or issues in the meantime just let us know. Thanks again!

-- Dustin & The SRG Team

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