A Home Reforged
A dwarven-themed OSR zine, about reclaiming and rebuilding one
of 1,500 EUR Goal
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"The great Dwarven kingdom of the Deep Underground was the pinnacle of the Dwarven kin.
Once the house to the High Council of the Seven dwarven Lords, it's now left to rot inside the same earth which birthed it, because of its masters' folly.
Driven by greed in an endless clash between one another, they made their subjects dig ever deeper, finally reaching the Dark Deep.
The horror that their fellow dwarves found in there, made them rebel against the council, sparking a revolt which ended up destroying their old kingdom.
Now, with no king and only Oldhome, a sole capital, left standing many venture back into the tunnels of the Deep Underground, trying to reclaim their home back from the horrors of the deep..."
A Home Reforged is centered around the struggles of companies of dwarves, trying to reclaim and rebuild their long-lost homes. These dwarves have lost their former kingdoms, after a great revolution against the tyranny of their old kings. Now, they roam the land, focusing on the values of family and unity to stay alive and retain their sense of purpose and belonging. The path is difficult, and many will die, but they keep fighting and pushing forward with the hopes to, one day, being able to witness again the walls of their old capitals and rebuild them.
A Home Reforged is designed in the spirit of David Black’s The Black Hack, but it is very easily adaptable to any old-school RPG system. Every aspect of the game is specifically designed to offer a unique dwarven adventure, while light on the rules and heavy in flavor. The game contains some original rules and themed abilities though, which can be used as is or be easily adapted to any other game.
In A Home Reforged, death is not the end of your game. With the game’s specialized “Heirloom system” when a character dies, another dwarf from their clan takes their place, receiving the old character’s clan heirloom and swearing a grudge to avenge them. The game also contains original rules about both exploration and settlement building.
We're planning for an A5 softcover zine of 60 B&W pages containing material for sandbox-style play, including:
· Five unique classes – Based on classic fantasy archetypes but built upon dwarven principle.
· Original rules – Rules for exploration, settlement-building, clans, and a leveling system based on a character’s mighty deeds.
· Powerful factions – The Dwarves are not the only denizens of the Deep Underground. There are three major and three minor factions of creatures.
· Monstrous Creatures – In addition to the monsters usually found in a dungeon, unique creatures inhabit the tunnels of the Deep Underground.
· Locations – Tables with locations that provide inspiration to make your own version of the Deep Underground.
· A full introductory adventure – Explore the Ruins of Nur Burim, to reclaim an ancient Dwarven forge in the heart of a volcano. The story is full of keyed maps and is a great start for every campaign.
A Home Reforged is, at its heart, a setting made for old-school play. It has its own living, breathing ecosystem, thriving within the caves and tunnels of the Deep Underground. The players are called to survive in a hostile environment, but the further they push, the greater will be their reward.
While the game is heavily influenced from David Black’s The Black Hack, its core concept is based on original rules, so no other product is required to play.
Designed with compatibility in mind, every rule in the game can be easily converted to your table’s preferred system. The game’s original rules compliment each other to create a unique dwarven experience, but each of them could be used by itself in your own campaign.
Both Alexandros Papadakis (Writer/Designer) and Phoevos Kraniotakis (Writer/Designer) are game designers and video-game programmers, currently living in Athens, Greece.
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