Catacombs Fortress of Nazemoor
Fortress of Nazemoor is a new standalone core box that is compatible with and expands Catacombs Third Edition.
of 25,000 USD Goal
Backers
Catacombs: Fortress of Nazemoor is a standalone dungeon crawler that uses the same rules and Dexterity Game System as Catacombs Third Edition (3E). As a result this game both re-implements and expands Catacombs 3E. All Catacombs 3E expansions are compatible with Fortress.
Note: the chart above is expected to change during the course of the campaign as additional content is revealed.
Catacombs - Fortress of Nazemoor (hereafter referred to as Catacombs Fortress) is a one versus many dungeon crawler which is compatible with and expands Catacombs Third Edition (otherwise known as Catacombs 3E). It shares a common set of rules with that game, but offers all new content and a new way to play. Catacombs 3E has established itself as an industry "evergreen" title having been published for 10 years.
If you're new to the Catacombs series, Catacombs Fortress is a great place to start! Games of both Catacombs Fortress and Catacombs 3E are either played on double-sided game boards or neoprene playmats.
The premium versions of the games offered during this Kickstarter campaign feature neoprene playmats exclusively, for smooth flicking.
The playmats are surrounded by Elzra's Wall System, an easy to assemble barrier that prevents pieces from falling off the table during the game.
Up to three players select their hero. Catacombs Fortress includes six heroes: the Elven Queen, Healer, Insectoid, Prospector, Rabbit Ranger, and Woodland Guardian. Each hero is represented by a wooden piece and has their own unique set of actions and items that will aid them in their quest. As Catacombs Fortress is compatible with Catacombs 3E, there are many other heroes to choose from in the various expansions including Cavern of Soloth, Ice Box, and Red Box. Catacombs Fortress includes two sets of "Rules" cards for each hero: "A" and "B". The "A" rules cards are for new players, while the "B" rules cards offer a unique "attribute" for each hero.
The dungeon master (or "Overseer") player controls performs actions for the monsters and the Catacomb Lord (where appropriate), acting as the adversary the heroes aim to defeat.
Catacombs Fortress introduces a new character type called assistants that help both the heroes and the Overseer.
Combat in Catacombs Fortress and Catacombs 3E is resolved via flicking a player's hero piece against a monster. If it hits, then these character shots inflict damage. Sometimes a player will have the opportunity to perform a ranged shot, such as a missile, fireball or shuriken that is flicked from the location of the hero's piece.
Unlike in Catacombs 3E, a game of Catacombs Fortress is played as a campaign across a series of sessions. Players may, of course, play a single, standalone session. Where Catacombs 3E uses Room cards to populate the monsters on the playmat, Catacombs Fortress uses a new system that generates unique encounters with different monsters. All existing Catacombs 3E monsters are compatible with Catacombs Fortress.
At the end of a session, players save their progress by putting all of their hero's cards into an envelope, ready for the next session.
There is a near limitless combination of encounters, with swarms of different monsters that the heroes must fight through to succeed.
As mentioned previously, the actions a hero or monster may take are determined by their cards, in the form of shots. Each shot does something different. Some do varying amounts of damage, while others move characters around the playmats. There are dozens of shots in Catacombs and Fortress features a subset of them.
In order to be effective, players will have to train their dexterity skills and accurately flick wooden discs. Ducking in and out of cover, positioning shots, and banking attacks off obstacles are essential skills to an experienced player.
New in Fortress are six crates, which are scattered across the playmat. When opened, crates provide may provide assistants or other characters that can help either the heroes or the Overseer. All six crates must be opened for a session to be completed.
If the heroes survive to breach the Catacomb Lord's Lair, they will meet their final test - battling the Catacomb Lord!
This video from Meeple University will give you a good overview of how Catacombs 3E and the Dexerity Game System works. Content from Catacomb 3E is compatible with Catacombs Fortress of Nazemoor.
In our previous Kickstarter campaigns, I have curated suggestions from the Catacombs community and added ideas from our players to our games.
Examples included:
New hero ability cards, the Portal Trap, the Hook shot, the Scorched Earth shot, the Boomerang shot, the Illusionist hero, the Bandit monster, the Hidden Cave location, the Reckless shot modifier, the Ice Boulder shot, the Demolition spell, the Levitate spell, the Stone Traps, the Abominable Snowman Catacomb Lord, the Alewife Barmaid hero, the Roal monster and the Roll shot and more!
For this Kickstarter campaign, I have some ideas for stretch goals which will be revealed in due time when the project is funded. However, I'm also interested to hear your ideas. I invite you to join our Discord channel below and watch for updates related to the Community Stretch Goals.
Shipping will be charged during the Pledge Manager. UK VAT, EU VAT, and Canadian Sales Taxes will be collected during the Pledge Manager.
Kickstarter Private Messaging for Support
Backers who contact us via Kickstarter's private messaging system will be directed to submit a support ticket. Kickstarter messaging has very limited capabilities and it is not efficient for us to use.
Kickstarter Comment Page for Support
Please note also that we cannot respond to specific customer support requests on the comments page of this project. We take pride in our excellent customer service, and aim to deal with requests as quickly and efficiently as possible when using channels that we have setup for this purpose. Note that sometimes we will receive a significant volume of requests, so please be patient while we work through them.
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Unified Catacombs Manual
The complete rules for the Catacombs Third Edition system including the Catacombs 3E Tutorial and Reference manuals, relevant material from the Catacombs Fortress of Nazemoor manual, the Catacombs & Castles 2E manual, and all expansion manuals.
Estimated Delivery: Jun 2025
Catacombs Fortress of Nazemoor Expansion
It includes:
- Catacombs Fortress of Nazemoor Expansion
Estimated Delivery: Jun 2025
Catacombs Fortress of Nazemoor Big Box
Includes:
- Catacombs Fortress of Nazemoor Big Box
- Fortress of Nazemoor core double-sided playmats (set of 2)
- All applicable stretch goals
Estimated Delivery: Jun 2025
Catacombs 3E Big Box
It includes:
- Catacombs 3E Big Box
- Catacombs 3E core double-sided playmats (set of 3)
- Ice Box expansion content
- All applicable stretch goals
Estimated Delivery: Jun 2025
Prospector Bundle
It includes:
- Catacombs Fortress of Nazemoor Big Box
- Catacombs 3E Big Box
- All applicable stretch goals
Estimated Delivery: Jun 2025
Catacombs 3E Big Box PLUS
It includes:
- Catacombs 3E Big Box PLUS
- Catacombs 3E core double-sided playmats (set of 3)
-Ice Box expansion content
- Cavern of Soloth expansion content
- Resurrection Packs 1 and 2 expansion content
- Resurrection double-sided playmat
- Wyldlands expansion content
- Wyldlands double-sided playmat
- Wyverns double-sided playmat
- Goblin Mage expansion content
- All applicable stretch goals
Estimated Delivery: Jun 2025
Elven Queen Bundle
It includes:
- Catacombs Fortress of Nazemoor Big Box
- Catacombs 3E Big Box PLUS
- All applicable stretch goals
Estimated Delivery: Jun 2025
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